Sonic Design / Task 2 - Auditory Imaging
Sonic Design / Task 2 - Auditory Imaging
October 27, 2025
27.10.2025 - 04.11.2025 / Week 6
GeXianjing / 0377636
Sonic Design/Bachelor of Interactive Spatial Design (Honours)
Start Working on The Auditory Imaging Project
The choices scenario are:
2. Everyday Home Life + Background
3. Cities + Transport + Exterior Atmosphere
4. Industry and Electronic sounds + Background
5. Weather + Background
6. Market + Rural atmosphere + Background
Sound Effects Resources
- Freesound Org
https://freesound.org/ - BBC Sound Effects
https://sound-effects.bbcrewind.co.uk/
๐ง️ Reason for Choosing “Weather + Background”
I decided to develop my final sound narrative based on the Weather and Background theme because it allows for a more dynamic and emotionally expressive composition.
Unlike the Everyday Home Life scenario — which depends heavily on multiple small, overlapping sound layers such as footsteps, dishes, and voices — the weather theme naturally carries its own rhythm and progression.
The transition from calm wind to heavy rain and thunder provides a clear narrative arc that can be achieved through gradual control of volume, reverb, and equalization.
It gives me the opportunity to explore spatial depth and intensity in sound — how a soft breeze transforms into a storm, and how silence after the rain can convey calmness and emotional release.
Technically, the Weather theme is also more manageable:
it requires fewer distinct sound sources, yet each element (rain, wind, thunder) can express a wide range of feelings through parameter adjustment.
This makes the mixing process smoother while still demonstrating strong creative control and spatial awareness.
In short, the weather environment offers both clarity of structure and rich emotional potential.
Through this theme, I can focus on how environmental sound alone can tell a story — one that moves from tranquility to chaos, and back to serenity again.
| Type | Example | Description |
|---|---|---|
| Foreground Sounds | Alarm clock, blanket movement, footsteps, curtain pull, metallic tap, window slam, tape recorder click, mug on table, clock ticking | Direct human interaction or mechanical sound driving the narrative |
| Background Sounds | Wind hum, thunder rumble, rain intensity shift, wind chime, tape hiss, jazz music, ambient city tone | Environmental and emotional texture creating space and mood |
Introduction: From Simple Sound Clips to a Narrative Soundspace
This sound design project began with a simple rainy-morning setting and gradually expanded into a fully developed auditory narrative. Across three iterations —
First Draft → Second Fine-tuning → Final Outcome,
I explored how sound layers, reverb, EQ, and auditory pacing work together to form an immersive narrative experience rather than just a sequence of sounds.
First Draft: Establishing the Core Structure
In the first version, I focused on building the basic timeline of the story:
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Quiet morning ambience
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Wind increasing before the storm
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Heavy rain and thunder
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Closing the window
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Turning on the tape recorder
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Rain tapering off
✅ Strengths
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Clear atmosphere
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Complete beginning–middle–end structure
| Audio layers in Adobe Audition multitrack |
| material |
⚠️ Limitations
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Soundscape felt flat and overly reliant on rain
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Lack of character presence
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No clear spatial contrast between indoors and outdoors
After listening to my first version of the soundscape project, I realized that although the atmosphere was well established — the rain, thunder, and tape recorder created a calm and cinematic mood — it still lacked a clear sense of human presence. Compared to my senior’s version, mine felt more like a background ambience rather than a living story.
Her work carried emotion through tiny gestures — footsteps, breathing, a sigh, the movement of objects. These details made the audience see the person through sound, and follow their emotional rhythm. That’s the layer I want to build into my piece.
Therefore, I plan to add sounds that come from the character’s actions, such as:
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the rustle of a blanket and a soft sigh during the waking moment,
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the sound of bare feet stepping onto the wooden floor,
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a hand opening the window, letting in the storm,
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the clink of a coffee cup as the music begins to play.
These human traces will help transform the soundscape from a passive environment into an active narrative experience — one where listeners can imagine the person’s body, movement, and emotions through each small sound.
By expanding the use of Foley sounds, I aim to make the storytelling more immersive and dynamic, allowing every sound to not only describe space, but also reflect a change of feeling and rhythm in the story.
Second Fine-tuning: Adding Actions & Spatial Depth
In the second iteration, the focus shifted to transforming the piece into an auditory narrative.
✅ 1) Adding Character Actions (Foreground)
I inserted more action-based sounds:
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footsteps on a wooden floor
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curtain sliding
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window latch clicking
These bring the listener closer to the character’s movement and perspective.
✅ 2) Foreground vs Background Layering
I reorganized all audio into two layers:
Foreground:
character actions, button clicks, cup sounds, tape recorder
Background:
rain, wind, distant thunder, indoor hum
By applying volume automation, I created depth and distance, making the soundscape more dynamic.
✅ 3) Reverb for Spatial Contrast
I began tailoring reverb settings:
Small Room Reverb: indoor ambience
| Small Room Reverb |
| The old radio |
Medium Hall Reverb: softened outdoor rain after window closes
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Light Reverb: for music to “sit naturally” in the room
⚠️ Limitations
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Some transitions still abrupt
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Actions were present but emotional pacing was not complete
Lecturer’s Feedback
Your second version demonstrates clear improvement in spatial realism, but the piece still lacks sufficient emotional depth. Although you introduced additional Foley elements, the narrative continues to read as a sequence of actions rather than a lived, internal experience. Consider integrating micro-expressive sounds such as breathing, fabric movement, and chair resonance to strengthen the character’s psychological presence.
There are also issues in the mixing balance. Certain foreground sounds—especially the cup collision—are too sharp and overly loud, disrupting the overall dynamic structure. Applying controlled gain adjustment, transient softening, or limiting will help create smoother emphasis. Some background layers show frequency masking, suggesting the need for more targeted EQ reduction and cleaner fade-ins/fade-outs.
Additionally, the “rain outside the window” lacks clear distance cues. Introducing high-cut filtering and a mild convolution reverb will better simulate glass separation and reinforce the interior–exterior spatial contrast.
With refinement in dynamics, spatial depth, and emotional nuance, the narrative impact of your piece will be significantly enhanced.
My Reflection & Response
This feedback helped me recognize that my work still focuses too much on technical layering and not enough on emotional storytelling. I now understand that micro-sounds—breathing, fabric movement, small physical gestures—are essential for creating a believable human presence.
I also acknowledge the issues in mixing consistency and distance rendering, especially the overly sharp cup sound and the overly close rain layer. Moving forward, I will refine dynamic control, reduce frequency conflicts, and redesign the rain layer with more realistic spatial depth.
Overall, this critique reminded me that sound design is not only technical, but an act of shaping emotion and space.
Final Outcome – Complete Analysis
After three rounds of refinement, the final version of my sound design project presents a complete and emotionally layered morning scene. This version combines narrative structure, spatial audio contrast, human micro-sounds, and multi-layer weather ambience into a cohesive sonic storyline. Below is the full analysis of the final outcome.
1) Human-centered Micro-sounds
To strengthen the listener’s sense of presence and make the character feel “alive” in the environment, I added multiple subtle but emotionally rich micro-sounds:
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chair sliding
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pouring coffee
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cup touching the table
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clothes rustling
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breathing and soft sighs
These details transform the scene from a generic ambience into a lived-in moment, giving the narrative intimacy and realism.
2) Indoor–Outdoor Spatial Contrast
One of the most significant improvements in the final version is the clearer spatial contrast before and after the window closes.
Before the window closes (Outdoor space)
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wide stereo field
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bright high-frequency wind textures
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strong low-end thunder
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large dynamic range
After the window closes (Indoor space)
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muffled rain filtered through the glass
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reduced high frequencies
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closer, tighter reverb
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smaller stereo field
This shift creates a clear sense of movement between spaces and becomes the backbone of the narrative flow.
3) Multi-layer Weather Ambience
I divided the weather ambience into multiple layers to avoid monotony and to add atmospheric depth:
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soft rain layer
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heavy storm layer
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thunder layer (near and far)
With EQ and reverb adjustments, these layers build a dynamic environment in which the storm feels alive, shifting, and cinematic.
4) Four-part Narrative Structure
The final version follows a four-part structure to maintain pacing, emotional direction, and scene clarity.
Part 1 – Waking Up
bird chirping, distant car noises, soft wind, wind chime, alarm clock, bed movement
Part 2 – Approaching the Window
footsteps on wood, curtain sliding, window latch, initial raindrops, sudden heavy storm
Part 3 – Settling Into Thought
chair movement, coffee actions, breathing, tape recorder click, warm music ambience
Part 4 – Reflection
Drizzle, distant thunder, soft atmosphere, quiet fading ending
This narrative arc goes from calm to chaos and back to calm, reflecting the emotional flow of the characters.
5) Reverb and EQ as spatial tools
Reverb and EQ became essential tools for shaping distance, emotion, and realism.
Reverberation usage
Short reverb: indoor action, intimate intimacy
Medium reverb: General room ambiance
Long reverberation: Thunder tail, large outdoor space
Muffled reverberation: rain behind closed windows
Short reverb: indoor action, intimate intimacy
Medium reverb: General room ambiance
Long reverberation: Thunder tail, large outdoor space
Muffled reverberation: rain behind closed windows
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| Room presence |
EQ use
- Reduce rainfall and simulate indoor noise silence
- Enhance the spatial depth of lightning at low frequency
- Micro-sound enhanced midrange to highlight human movements
6) Emotional coherence
The final work has a continuous flow of emotions:
Calm (morning vibe)
Interrupt (alarm)
Chaos and tension (storm)
Comfort and routine (coffee, music)
Reflection (soft rain, quiet ending)
Emotions and sounds evolve together to create a cohesive listening experience.
Final Outcome
Google Drive








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