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Showing posts from September, 2025

Performative Media /Assignment 1 — Precedent Study & Critical Analysis

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  Assignment 1 (20%) — Precedent Study & Critical Analysis October 10, 2025  / Week 1 - Week 4 GeXianjing / 0377636 Performative Media  / Bachelor of Interactive Spatial Design (Honours) Title & Group Introduction Our presentation, Performative Media – Precedent Study & Critical Analysis , was a collaborative work by Group 5. Each of us took responsibility for researching one artist and assembling the visual layout. We began by introducing the project’s aim — to analyze how media artists design interaction and performance using technology, aesthetics, and audience participation.  Introduction to Refik Anadol We started with Refik Anadol , a Turkish-American artist known for transforming data into poetic visual experiences. His concept of treating “data as paint, AI as collaborator, and space as canvas” inspired us. Our group found his works ideal for exploring how data visualization and performative media can merge art with machine intelligence. ...

Performative Media / Assignment 2 Research & Concept Development

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Performative Media /  Assignment 2 Research & Concept Development 20 .11 . 2025 - 2025 / Week 7 - Week 9 GeXianjing / 0377636 Performative Media   / Bachelor of Interactive Spatial Design (Honours)

Performative Media / Poject 3

Performative Media / Final Project

Sonic Design / Task 1 - Sound Fundamental

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Sonic Design  / Exercise - Sound Fundamental September 22, 2025 22.09.2025 - 2025 / Week 1 - Week 4 GeXianjing / 0377636 Sonic Design/Bachelor of Interactive Spatial Design (Honours) Exercise 1 Exercise 2 Exercise 3 Exercise 4  Week 1 — Sound Design Fundamentals Topic: Sound Design and Audio Storytelling   Key Learning Insights This week’s session focused on the fundamentals of sound design , emphasizing how audio can create immersive environments and emotional depth — much like how visual hierarchy organizes elements in a poster. I learned that sound layers (foreground and background) are essential to building believable and engaging soundscapes. Foreground sounds (like footsteps, door creaks, or speech) guide attention and drive the story. Background sounds (like wind, city noise, or rain) enrich the atmosphere and give spatial depth. The concept reminded me that sound design is not just about adding noise — it’s about composing auditory space that shapes ...

Sonic Design / Task 2 - Auditory Imaging

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Sonic Design  / Task 2 - Auditory Imaging October 27, 2025 27.10.2025 - 04.11.2025 / Week 6  GeXianjing / 0377636 Sonic Design/Bachelor of Interactive Spatial Design (Honours) Start Working on The Auditory Imaging Project The choices scenario are: 1. Wildlife + Background 2. Everyday Home Life + Background 3. Cities + Transport + Exterior Atmosphere 4. Industry and Electronic sounds + Background 5. Weather + Background 6. Market + Rural atmosphere + Background Sound Effects Resources Freesound Org https://freesound.org/ BBC Sound Effects https://sound-effects.bbcrewind.co.uk/ 🌧️ Reason for Choosing “Weather + Background” I decided to develop my final sound narrative based on the Weather and Background theme because it allows for a more dynamic and emotionally expressive composition. Unlike the Everyday Home Life scenario — which depends heavily on multiple small, overlapping sound layers such as footsteps, dishes, and voices — the weather theme naturally carries its own ...

Sonic Design / Task 3 - Audio Storytelling (Audiobook)

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Sonic Design  /  Task 3 - Audio Storytelling November 29, 2025 16.11.2025 - 29.11.2025 / Week 8-Week10 GeXianjing / 0377636 Sonic Design/Bachelor of Interactive Spatial Design (Honours) Sound Effects Resources Freesound Org https://freesound.org/ BBC Sound Effects https://sound-effects.bbcrewind.co.uk/

Sonic Design / Task 4 - Audio for Silent Movie & Eportfolio

Advanced Modeling and Animation / Week learning

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Advanced Modeling and Animation / Week learning September 23, 2025 24.09.2025 - 2025 / Week 1 - Week1 4 GeXianjing / 0377636 Advanced Modeling and Animation  / Bachelor of Interactive Spatial Design (Honours)

Advanced Modeling and Animation /Assignment 1

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Advanced Modeling and Animation /Assignment 1: Create Models for an Interactive Space 23/9-22/10/ 2025 24.09.2025 - 2025 / Week 1 - Week 4 GeXianjing / 0377636 Advanced Modeling and Animation  / Bachelor of Interactive Spatial Design (Honours)  Assignment Overview & Design Concept For Assignment 1: Create Models for an Interactive Space, our task is to design and model two futuristic rides for a sci-fi virtual reality theme park. The process involves concept development, 3D modeling in Blender, and material and lighting setup in Unreal Engine. Each model must reflect advanced technology, interactive elements, and a strong sense of immersion. My design focuses on two amusement rides — a  Flying Alien Horse  and a Rocket Ride Attraction . The goal is to capture the excitement and visual identity of future theme parks by combining smooth mechanical structures with bright metallic surfaces and glowing materials . To start, I researched several real-world rides fo...

Advanced Modeling and Animation / Assignment 2

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Advanced Modeling and Animation / Assignment 2:  Animate Models & Create Interactive Shaders 20.10.2025 - 12.112025 / Week 5- Week 8 GeXianjing / 0377636 Advanced Modeling and Animation  / Bachelor of Interactive Spatial Design (Honours) Assignment 2     Learning Log: Animation & Blueprint Interaction This week, we started working on Assignment 2 for the Advanced Modelling & Animation module. Unlike the previous task, which focused more on modelling, this assignment requires us to make our theme-park ride move . The main goal is to use Blueprint, Timeline, or Level Sequence in Unreal Engine to create animations, and to design interactive shader effects such as glowing lights, colour transitions, and energy-flow textures. In the end, we need to record a gameplay video that shows both the animation and the visual effects working together. Overall, this assignment is more about bringing life into the models and the scene, rather than just displaying a...