Sonic Design / Task 3 - Audio Storytelling (Audiobook)
Sonic Design / Task 3 - Audio Storytelling
November 29, 2025
16.11.2025 - 29.11.2025 / Week 8-Week10
GeXianjing / 0377636
Sonic Design/Bachelor of Interactive Spatial Design (Honours)
Sound Effects Resources
- Freesound Org
https://freesound.org/ - BBC Sound Effects
https://sound-effects.bbcrewind.co.uk/
Week 9 Learning Summary – Audio Post-Production
1. Noise Removal
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Learned the traditional workflow of cleaning background noise.
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Step 1: Capture a noise print from a section with only background sound.
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Step 2: Apply Noise Reduction Process to the entire clip.
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Adjusted parameters such as:
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Noise reduction amount
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Frequency range
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Threshold (to avoid robotic / unnatural voice)
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Understood that over-reduction affects vocal quality.
2. Vocal Clean-Up
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Practised manually reducing:
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Volume spikes
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Breathing sounds
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Pops and clicks
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Explored Dynamics (Compressor) to balance uneven loudness:
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Threshold – where compression begins
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Ratio – how strongly it compresses
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Attack – how fast compression starts
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Release – how fast sound returns to normal
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Make-up Gain – restores overall loudness after compression
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Learned that manual clean-up must be done before compression to avoid wrong reference peaks.
3. Final Touch-Ups
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Used Hard Limiter to prevent clipping and stabilise loudness.
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Adjusted Input Boost to keep natural waveform movement.
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Aim is consistent volume, not forcing the waveform to become boxy.
4. Reflection
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This week helped me understand how post-production techniques improve clarity, stability and listening comfort.
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I realised that good audio depends on both clean recording and thoughtful editing, not just one tool or effect.
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| Compression |
| Noise reduction 1 |
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| Noise reduction 2 |
- Narration
- Character voice acting
- Cleaned and edited dialogue
- Appropriate background music
- Sound effects to match the scenes
- A final video that pairs the audio with storybook images or screenshots
Story Selection: The Little Prince
For Task 3, we were required to select either a popular fairytale or a self-written narrative and produce a short voice-acted storytelling video (not exceeding three minutes). After reviewing several options, I eventually chose The Little Prince, specifically the segment where the Little Prince meets the Fox.
My decision was based on three considerations:
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The thematic depth — the ideas of “taming,” emotional bonds, and responsibility offer strong narrative value.
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The clarity of the emotional arc — encounter, curiosity, bonding, realization, and parting form a complete short narrative suitable for the 3-minute time limit.
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Visual richness — although the illustrated book contains relatively few images, the animated film provides expressive scenes that can be captured frame by frame.
Thus, I decided to extract key screenshots from the animated movie rather than rely solely on book illustrations.
Story Overview and Selected Narrative Segment
The chosen segment focuses on the first meeting between the Little Prince and the Fox. The narrative can be summarised as follows:
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After a long and lonely journey through sand, rocks, and snow, the Little Prince encounters a fox.
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The Prince invites the Fox to play, but the Fox refuses because he is “not tamed.”
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The Fox explains the meaning of “taming”: establishing ties that make someone unique and irreplaceable.
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The Prince begins to understand this concept and recalls his responsibility toward his rose.
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Before their separation, the Fox shares his essential insight:
“Only with the heart can one see rightly; what is essential is invisible to the eye.”
This segment contains a complete structure and an emotionally meaningful climax, making it ideal for short-form storytelling.
Visual Source and Editing Approach
Since this project allows the use of screenshots instead of continuous video footage, I selected approximately 17–20 screenshots from the animated adaptation.
My selection criteria included:
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Shot variety (wide shots, close-ups, over-the-shoulder shots)
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Clear emotional expression
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Consistency with the dialogue progression
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Symbolic imagery such as wheat fields, rose gardens, and sunset fields
The screenshots were organised chronologically to ensure continuity and to support the pacing of the narration.
Voice Recording and Structural Planning
To maintain narrative coherence, I first recorded the full narration and dialogue (Little Prince + Fox + narrator).This approach allowed me to:
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Determine the overall duration
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Identify where pauses, emphasis, or transitions should occur
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Ensure that the final video remains under the 3-minute requirement
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Align the cuts of each screenshot with the rhythm and emotion of the voice
Sound Design and Audio Concept Planning
Before entering the technical stage (noise reduction, EQ, dynamics), I first established a sound design plan based on scene mood and narrative intention.
My planning included:
(1) Narration & Dialogue
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Narrator: neutral, calm, descriptive
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Little Prince: soft, youthful, light
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Fox: steady, warm, lower pitch
(2) Ambience (Environment Sounds)
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Wheat field: wind, soft grass movement
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Fox introduction: brief rustling, distant nature sounds
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Rose garden: subtle insect ambience
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Farewell scene: quieter atmosphere to emphasize emotion
(3) Background Music (BGM)
I divided the segment into emotional phases and assigned corresponding musical tones:
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Journey → soft and desolate
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Encounter → light pizzicato
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Bonding → warm cello-based theme
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Realisation → reflective tones
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Secret → solemn and meaningful
The relationship between image rhythm, sound ambience, and music progression was the foundation for my editing decisions.
Production Table (Planning Documentation)
To systematically manage the visual and audio pacing, I created a scene-by-scene planning table, which includes:
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Timecode
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Screenshot type (shot composition)
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Dialogue / narration text ( I wrote it in Chinese for the convenience of my own viewing.)
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Emotion & narrative intention
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Sound design notes
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BGM & rhythm adjustments
This table allowed me to plan the entire project with clarity and helped ensure that the final storytelling video maintained a smooth flow in both visuals and sound.
First time background and action sound design
In this project, I conducted a complete vocal-processing workflow to enhance clarity, emotional expression, and overall mix balance. Following the lecturer’s guidelines and several tutorial videos, I learned to apply multiple professional plugins and performed detailed adjustments on the dialogue track.
Below is the summary of the processing steps I implemented:
(1)Dynamic EQ Cleaning
I first used dynamic equalization to remove unnecessary low-end rumble and control unstable mid-range frequencies. This step helped clean the dialogue and made the vocal tone more consistent.

Dynamic EQ
(2) De-essing for High-frequency Harshness

Next, I reduced harsh sibilance in the 7–9kHz range using a De-Esser. This prevented distracting “S” and “Z” sounds and smoothed the high end of the vocal.
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| De-Esser |
| De-Esser |
(3) Multiband Compression
I applied multiband compression to stabilize the vocal’s dynamic range. This allowed the vocal to sit more naturally in the mix and prevented sudden spikes in specific frequency bands.
Multiband Compression |
(4) Parametric EQ for Clarity Enhancement
I boosted the presence area (2–4kHz) using parametric EQ to make the speech clearer and more intelligible, especially when mixed with ambient sounds and background music.
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| Parametric EQ |
(5)Time & Pitch Adjustment
For a few lines with slight timing issues, I used the Time & Pitch tool to subtly correct rhythm and ensure the vocal performance matches the emotional pacing of the scene.
| Time & Pitch Adjustment |
Improvements Based on Lecturer Feedback
Following the lecturer’s comments, I revised my audio project with a stronger focus on emotional variation, narrative clarity, and professional sound mixing principles. The modifications are summarized below:
1. Ambience (Environmental Sounds)
To make elements like wind, rustling grass, insects, and nighttime ambience feel organic and unobtrusive, I used:
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Soft volume automation
Smooth fade-ins and fade-outs that follow the emotional rhythm of the visuals.
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Dynamic processing
Light compression to soften sharp peaks and maintain a stable ambience level. -
Parametric EQ
Adjusting frequencies to reduce harsh tones and enhance warmer layers so the ambience sits comfortably in the mix. -
Subtle reverb
Adding a gentle sense of space so the environment feels wider and more atmospheric.
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| Subtle reverb |
2. Background Music (BGM)
For both the gentle and lively BGM tracks, I applied:
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Limiter
To manage loudness and prevent sudden spikes that might overpower dialogue or sound effects.
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Dynamic processing
Mild compression to keep the music smooth while preserving emotional transitions. -
Volume automation
Allowing the music to rise and fall emotionally, and to make space when dialogue or important sounds appear.
3. Sound Actions (Movement & FX)
For sound effects such as footsteps, wind bursts, small movements, and transitions, I used:
- Detailed automation curves
To precisely control timing and match the action on screen.
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| automation curves |
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EQ shaping
Enhancing clarity in important sound effects while removing unnecessary noise.
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Occasional reverb or dynamic adjustments
To help sound actions blend naturally into the surrounding environment.
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| dynamic adjustments |











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