3D Modeling PROJECT III (FINAL) : ORGANIC MODELING (CHARACTER)
PROJECT III (FINAL) : ORGANIC MODELING (CHARACTER)
Classroom teaching records
1. Prepare the Orthographic Views
First, you need to obtain the three orthographic views of Patrick Star (front, side, and top). You can either find these images or draw them yourself, then import them into Blender. Make sure the proportions are accurate to maintain consistency when modeling.
2. Set Up Background Images
In Blender, you can set up the orthographic views as background images to help with modeling:
• Go to Front View (NumPad 1), then add the front view image in the Background Images panel on the right sidebar (N key).
• Similarly, switch to Side View (NumPad 3) and Top View (NumPad 7), and add the side and top view images.
3. Start Modeling
Start modeling Patrick Star by adding a Cube (the default object):
• Press Shift + A to add a cube as the base for your model.
• Switch to Edit Mode (Tab key), then use the Scale (S) and Grab (G) tools to adjust the shape of the cube to match the general outline of Patrick Star.
4. Refine the Model Based on Views
• In the front, side, and top views, adjust the shape of the model to match the proportions and outlines shown in the reference images.
• Use tools like Extrude (E), Subdivide, and Loop Cut (Ctrl + R) to add details such as the head, arms, and other body parts.
5. Add Details
Once the basic shape is established, start adding finer details to the model, such as:
• Eyes: Use spheres or other simple shapes, then adjust their position and size.
• Mouth, arms, and legs: Add these using corresponding geometric shapes, and adjust them as needed.
6. Sculpting Details
After the base shape is done, you can use Sculpt Mode (Ctrl + Tab to toggle) to refine details, such as surface textures and facial features.
7. Materials and Rendering
• Once the model is complete, add materials to Patrick Star. You can use the Node Editor to create cartoon-like materials, adjusting color, glossiness, and more.
• Set up appropriate lighting and camera angles, and render the scene (F12).
8. Make Adjustments
• Continuously review the model from different angles and make adjustments to proportions and details to ensure consistency with the orthographic views.
The production process can be viewed in the document
Comments
Post a Comment