3D Modeling PROJECT 1: HARD SURFACE MODELING

 PROJECT 1: HARD SURFACE MODELING




The production process can be viewed in the document





Using Displacement Map
1. Create a Displacement Map:
A displacement map is usually a grayscale image where white areas protrude and black areas remain unaffected.
You can create this map in image editing software (e.g., Photoshop or GIMP).
2. Add a Material:
In the material panel of the object, add a new material.
3. Add a Displacement Node:
Open the Shader Editor, and in the node editor, add a Displacement node.
Link the displacement map to the Height input of the Displacement node.
4. Connect the Displacement Node:
Connect the output of the Displacement node to the Displacement input of the Material Output node.

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