3D Modeling PROJECT 1: HARD SURFACE MODELING
PROJECT 1: HARD SURFACE MODELING
Homework requirements linkhttps://docs.google.com/document/d/1u9dChS5dlZVG6K93jSTCjIjqjp8qb0P7kdAcj1cO1Ck/edit?usp=sharing
The production process can be viewed in the document
Using Displacement Map
1. Create a Displacement Map:
• A displacement map is usually a grayscale image where white areas protrude and black areas remain unaffected.
• You can create this map in image editing software (e.g., Photoshop or GIMP).
2. Add a Material:
• In the material panel of the object, add a new material.
3. Add a Displacement Node:
• Open the Shader Editor, and in the node editor, add a Displacement node.
• Link the displacement map to the Height input of the Displacement node.
4. Connect the Displacement Node:
• Connect the output of the Displacement node to the Displacement input of the Material Output node.
Comments
Post a Comment