Advanced Interactive Design: Task 1_Thematic Interactive Website Proposal

Advanced Interactive Design: Task 1_Thematic Interactive Website Proposal

GE XIANJING / 0377636 / Bachelor of Interactive Spatial Design (Honours)

Week 1|Project Kick-off & MLO 2 Brief Understanding

Advanced Theory and Practice of Interactive Design

Contents

1. Understanding MLO 2|Thematic Interactive Website Proposal

In Week 1, we were introduced to the main coursework for this module:
MLO 2 – Thematic Interactive Website Proposal.

The task requires us to design a theme-based interactive website that engages users through multimedia elements such as animation, sound, video, and interactive graphics.

Unlike traditional websites that focus on delivering information, this project emphasizes:

User engagement through interaction and exploration

A thematic interactive website is not just a platform for content display, but a designed experience where users actively participate, navigate, and respond to what they see.

    Adobe Animate Learning Journey

Week 3 – Introduction to Adobe Animate Vector Drawing

Learning Content

During Week 3, we were introduced to the basic vector drawing workflow in Adobe Animate. The lesson focused on using tools such as the Pen Tool, Oval Tool, and Rectangle Tool to create simple characters and UI elements. We also learned how to organize layers properly and understand the structure of animation assets before animating them.

A major focus of the class was Object Drawing Mode. The lecturer explained that this mode is important because it keeps shapes separated instead of merging them together, making later editing and animation much easier. This became one of the core foundations for future tween animations and character construction.



Feedback & Reflection

This class helped me understand that animation production is not only about drawing visuals, but also about planning structures carefully from the beginning. I started paying more attention to layer organization and how different parts of a character need to remain independent for future movement and animation editing.


Week 4 – Basic Animation and Layered Motion Practice

Learning Content

In Week 4, the class moved into practical animation techniques in Adobe Animate. We learned Shape Tween animation, Movie Clip symbols, layered animation workflows, motion guide paths, and easing adjustments. Through classroom exercises, we practiced creating smooth shape transformations and organizing movable parts into separate layers.




The lecturer also introduced the concept of nested Movie Clips, showing how complex character animation can be separated into independent animated parts. In addition, we learned how motion guide paths and easing effects help animations feel more natural and less mechanical.

Feedback & Reflection

This week gave me a clearer understanding of professional animation workflow and timeline management. I realized that clean layer organization and proper symbol conversion are essential for building controllable animations. The practical exercises also helped me better understand how keyframes, timing, and motion paths work together to create smoother animation results.


Week 5 – Motion Graphics and Timeline Management

Learning Content

During Week 5, the class focused on creating a simple motion graphic introduction using Adobe Animate. Unlike previous weeks that emphasized character animation and asset creation, this lesson introduced the fundamentals of motion graphics through the production of a “Welcome to My Website” title sequence.
The lecturer demonstrated how to animate text elements using keyframes, alpha transitions, and timeline sequencing. Each word was converted into a Graphic Symbol and placed on a separate layer, allowing independent control over movement and timing. We learned how text could smoothly enter the stage, pause for readability, and then exit using fade-in and fade-out effects. Particular attention was given to maintaining consistent timing intervals and ensuring that registration points were correctly positioned to keep animations aligned throughout the sequence.
The lesson also introduced professional layer management techniques. Every text object was organized on its own layer, while decorative elements such as borders and lines were distributed into separate layers to maintain a clean and editable project structure. In addition, we explored publish settings, responsive scaling options, and testing animations through HTML preview to ensure that the final output displayed correctly across different screen sizes.



Feedback & Reflection

This week helped me understand that effective motion graphics rely heavily on timing, organization, and visual hierarchy rather than complex character movements. Through the exercise, I learned how small adjustments in opacity, positioning, and timing can significantly improve the clarity and professionalism of an animation.
The lecturer repeatedly emphasized the importance of layer management and precise keyframe placement, which reinforced the idea that animation is not only about movement but also about structure and planning. The use of alpha transitions and consistent timing intervals made the motion graphics feel smoother and more readable, while the responsive publishing workflow highlighted the importance of testing animations in their final viewing environment rather than relying solely on the authoring workspace.
Overall, this lesson expanded my understanding of Adobe Animate beyond character animation and introduced me to the principles of motion graphics, which can be applied to website introductions, UI animations, and interactive digital experiences.
Task 1:Thematic Interactive Website Proposal

Requirements
Students are required to create a thematic interactivewebsite proposal with the topic of their choice that
can be based on:
1.A specific product of a particular brand
launch/special (i.e.: Nike brand new shoe),
Beauty product launch (i.e.: Sephora compact
powder)
2.Movie promotion
3.Game release promotion.
4.Gallery/Museum exhibit launch
5.Band/Artist latest release.
Or anything else you have in mind (subject to the module coordinator's approval)

Submission
1.Completed Ul/UX proposal document.
2.All processes (concept, wireframes, mood board,
flow chart/site map)
3.Prototype

 

INSTRUCTIONS

This is the Module Information Booklet for this module: 


Theme 1|Kids’ Safety Guardian(The final teacher confirms the plan)

Category: Educational

Concept

This concept aims to transform traditional children’s safety education into an interactive learning experience.

Instead of passively receiving information, children can explore and make decisions within simulated environments, helping them understand potential dangers in daily life.

The core goal is:
to help children build safety awareness through experience rather than memorization

Experience Design

The website will include interactive scenarios such as:

  • Home environments (kitchen / bathroom)
    Users can click on objects (e.g., kettle, sockets) to trigger animations and safety feedback
  • Traffic safety mini-game
    Users make decisions based on traffic lights and road conditions

Moodboard





Interaction Strategy

  • Correct actions → positive audio and visual feedback
  • Incorrect actions → gentle guidance instead of punishment
  • Drag-and-drop game (sorting safe vs dangerous items)

Visual Direction

  • Bright, high-saturation cartoon style
  • Clear information hierarchy
  • Large interactive elements suitable for children


Theme 2|Eco-Footprint Journey

Category: Lifestyle / Educational

Concept

This concept uses a timeline-based narrative to visualize how daily human behaviors impact the environment.

Core transformation:

turning abstract environmental data into a visible and interactive experience

 Moodbaord


Experience Design

  • Daily journey (morning to night)
    User choices (transport, energy, food) affect environmental conditions
  • Future comparison mode (What If)
    Users can switch between different lifestyle scenarios to observe changes

Interaction Strategy

  • Scroll-driven storytelling
  • Click interactions that dynamically change the environment
  • Data represented through visual elements instead of text

Visual Direction

  • Flat design style
  • Soft gradients
  • Dynamic environmental transitions (polluted → green)


Theme 3|The Vanishing Craft

Category: Cultural

Concept

This concept presents endangered traditional crafts through a digital museum experience.

Instead of only viewing content, users can actively participate in simulated crafting processes.

Core goal:

transforming cultural presentation into immersive interaction

 Moodbaord



Experience Design

  • Virtual workshop
    Users explore tools and materials in a simulated environment
  • Craft simulation
    Users mimic crafting actions (e.g., tracing patterns) using mouse interaction

Interaction Strategy

  • Gesture-based interaction (mouse movement simulation)
  • Click-to-reveal process details
  • Ambient sound to enhance immersion

Visual Direction

  • Dark background to highlight content
  • Museum-style lighting
  • High-quality visual assets

Theme 4|Nike Air Interactive Lab

Category: Product Launch / Brand Engagement

Concept

This concept is designed as an interactive product launch experience for a new sneaker series by Nike.

Instead of presenting the product through static images or promotional videos, the website allows users to:

explore, customize, and experience the product through interaction

The goal is not just to “show the product”, but to create a digital environment where users feel connected to it.

Moodboard



Target Audience

  • Teenagers and young adults

  • Sneaker enthusiasts

  • Brand-focused consumers

Experience Design

① 3D Product Exploration

Users can interact with the shoe in a virtual space:

  • Rotate and zoom the product

  • Click on different parts (sole, fabric, cushioning)

  • Reveal material details and technology

👉 This transforms product understanding into an exploratory experience

② Customization Mode(Design Your Own)

Users can personalize the shoe:

  • Change colors

  • Switch materials

  • Preview designs in real time

👉 Adds user participation and emotional attachment

③ Performance Simulation

A dynamic environment where users can test the product:

  • Running track simulation

  • Jump / movement animations

  • Visual feedback (speed, impact, cushioning response)

👉 Instead of telling users “this shoe is good”,
it allows them to feel the performance visually

Interaction Strategy

  • Hover / click → reveal hidden features

  • Drag interaction → rotate product

  • Real-time feedback → immediate visual updates

  • Smooth transitions → maintain immersion

Visual Direction

  • Dark background with neon highlights (tech-focused aesthetic)

  • High-contrast lighting to emphasize product form

  • Motion-based transitions


Refining the Project Direction: Kids' Safety Guardian

After exploring several thematic website ideas, I decided to further develop the concept of children's safety education and transform it into an interactive learning experience called Kids' Safety Guardian.

Initially, I considered covering a broad range of safety topics, including traffic safety, outdoor safety, and general emergency awareness. However, after conducting further research and evaluating the project's scope, I realized that a more focused approach would create a stronger and more meaningful user experience. As a result, I narrowed the theme down to home safety, a topic that is highly relevant to children's everyday lives.

Children are naturally curious and often explore their surroundings without fully understanding potential dangers. Within a home environment, common objects such as boiling kettles, gas stoves, electrical outlets, wet bathroom floors, and sharp kitchen tools can become safety hazards if used incorrectly. While parents frequently remind children to be careful, these lessons are often delivered through verbal instructions, warning signs, or educational posters that may not effectively capture children's attention.

This project aims to address that challenge by transforming traditional safety education into an interactive and engaging digital experience. Instead of simply reading safety rules, children will be encouraged to explore a virtual home environment where they can identify dangers, make decisions, and learn through direct interaction.

Project Title

Kids' Safety Guardian

Project Category

Educational Interactive Website

Project Concept

Kids' Safety Guardian is an interactive website designed to teach children basic home safety knowledge through exploration and play.

The website transforms a virtual home environment into a learning adventure where children can investigate different rooms, identify hazards, complete challenges, and earn rewards.

Rather than relying on lengthy explanations, safety concepts are communicated through visual storytelling, animations, sound effects, and interactive feedback.

The objective is to help children build awareness through experience rather than memorization.


Target Audience

Primary Audience

Children aged 5–8 years old.

Characteristics:

  • Curious and exploratory
  • Prefer visual learning
  • Respond positively to rewards and animations
  • Short attention span

Secondary Audience

Parents and guardians.

The website can be used as a supportive learning tool to help parents introduce home safety concepts in a more engaging way.


Home Safety Areas

To keep the project focused and manageable, the website will concentrate on three key household spaces.

Kitchen

Children will learn about:

  • Boiling kettles
  • Gas stoves
  • Sharp kitchen knives
  • Cleaning chemicals

Interactive examples include steam animations, warning effects, and object exploration.

Bathroom

Children will learn about:

  • Slippery floors
  • Running indoors
  • Hot water
  • Electrical devices near water

One planned animation demonstrates a child slipping while running on a wet floor to illustrate the importance of moving carefully.

Living Room

Children will learn about:

  • Electrical sockets
  • Glass furniture
  • Scissors
  • Jumping on sofas

The aim is to highlight common hazards that are often overlooked in everyday environments.


Design Direction

For this project, I chose a hand-drawn storybook illustration style rather than a realistic or highly technical visual approach.

The inspiration comes from children's picture books, where learning often happens through exploration, observation, and storytelling.

Instead of making safety education feel like a lesson, the website aims to feel like an adventure inside a friendly home.

Children are naturally curious. By presenting each room as an interactive environment, users are encouraged to discover hazards on their own, making the learning experience more memorable and engaging.

Why This Illustration Style?

The selected visual style features:

• Hand-drawn outlines

• Rounded shapes

• Soft textures

• Friendly characters

• Storybook-inspired environments

These elements help reduce fear and anxiety when presenting dangerous situations while maintaining children's attention throughout the experience.

The goal is not to scare children, but to help them recognize risks in a safe and playful way.


Inspiration and References

To better understand how interactive experiences guide users through content, I began exploring websites featured on FWA (Favourite Website Awards).


FWA-Style Interactive Web Design Reference 

These website layouts are particularly worth referencing:

  • Children's Interactive PBS Kids
  • NASA Space Place
  • KidSuper World
  •  https://www.netsmartzkids.org/




Gamified Safety Education 

  • Dumb Ways to Die

Refer to their use of:

  • Cartoon characters
  • Gamified tasks
  • Achievement systems

My research focuses on:

  • User engagement techniques
  • Interactive storytelling
  • Scroll-based experiences
  • Motion design
  • Information hierarchy
  • Animation-driven navigation

These references will help inform both the visual design and user experience strategy of the project.


Planned Website Structure

Home Page

House Map

Kitchen Exploration

Bathroom Exploration

Living Room Exploration

Safety Challenge Quiz

Safety Hero Certificate

Parent Guide

The structure is designed to support a simple and intuitive learning journey while maintaining user engagement through progressive exploration and rewards.



Wireframes and sketches



Procreate

Figma

Thematic Interactive Website Proposal


Canvas


Software and Tools

The following software will be used throughout the project:

Figma

  • User interface design
  • Wireframes
  • High-fidelity mockups
  • User flow diagrams

Adobe Animate

  • Interactive animations
  • Character movements
  • Motion effects
  • Interactive prototypes

Adobe Illustrator

  • Vector illustrations
  • Icons
  • Graphic assets


Reflection

This week helped me understand that an effective thematic interactive website is not simply about presenting information. Instead, it requires creating an experience that encourages users to actively participate and explore.

By narrowing the topic from general safety awareness to home safety education, I was able to establish a clearer project scope and identify opportunities for meaningful interaction.

Moving forward, I will begin developing user personas, mood boards, information architecture, site maps, and low-fidelity wireframes to further refine the concept and prepare for prototype development.

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