Games Development / Project 1

 Games Design Team Project I


Date: September 24, 2025 — Week 1

Student: Ge Xianjing (0377636)

Course: Bachelor of Interactive Spatial Design (Honours)


During the first week of our Game Design Team Project I class, our lecturer encouraged us to actively form groups of seven to eight members with new classmates. Each team was required to select two existing games of interest or propose two new creative game ideas to be presented in class.
The presentation must include a detailed game concept introduction, gameplay mechanics, and visual elements, supported by appealing images, early-stage character sketches, and environment designs. This session emphasized not only creativity and teamwork but also the importance of visual storytelling and presentation in conveying game ideas effectively.


๐Ÿ•ฏ️ Game 1: The Living Thing

A narrative-driven game exploring existential themes through an evolving environment that reacts to the player’s moral choices.
Players must balance survival, exploration, and emotional interaction with mysterious organisms that symbolize fragments of life and decay.
Our improvements focused on:

  • Enhancing player-agency mechanics and world responsiveness.

  • Integrating a choice-based system that alters the story’s outcome.

  • Refining the visual tone toward a more surreal, painterly atmosphere to deepen immersion.

๐ŸŒ™ Game 2: Abby’s World

A single-player 2D action-adventure combining psychological storytelling, combat, and time-based puzzles

Players guide Abby, a girl seeking redemption after her sister’s death, through a decaying fantasy world divided into the Forest, Palace, and Divine Mountain

The gameplay revolves around a time-rewind mechanic (“Time Echo”) that symbolizes Abby’s inability to let go of the past

Our revised version introduces:

  • Stronger emotional depth between Abby and her cat companion.

  • New environmental feedback systems where the world visually “breathes” with the player’s actions

  • Additional parallel-timeline puzzles that enhance the theme of fate and consequence.















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