3D Modeling EXERCISE 3: MODELING FROM BOX SHAPE

 EXERCISE 3: MODELING FROM BOX SHAPE

Homework requirements link


Classroom teaching records










Here are some commonly used shortcuts in Blender, especially useful for beginners in 3D modeling:

1. Mode Switching
Switch between Object Mode and Edit Mode: Tab
Switch to Sculpt Mode: Press Ctrl + Tab to open the mode menu and select “Sculpt Mode”

2. View and Navigation
Pan View: Hold the middle mouse button and drag
Rotate View: Drag with the middle mouse button
Zoom View: Scroll the mouse wheel
Top View: Num 7
Front View: Num 1
Right View: Num 3
Toggle Perspective/Orthographic View: Num 5

3. Object Mode Shortcuts
Move Object: G
Rotate Object: R
Scale Object: S
Duplicate Object: Shift + D
Delete Object: X or Delete
Add Object: Shift + A

4. Edit Mode Shortcuts
Extrude: E
Loop Cut: Ctrl + R
Knife Tool: K
Merge Vertices: M
Flip Normals: Alt + N, then select Flip
Toggle Selection Mode (Vertex/Edge/Face): 1/2/3 (in Edit Mode)
Subdivide: Right-click and select Subdivide

5. Other Shortcuts
Undo: Ctrl + Z
Redo: Shift + R
Save File: Ctrl + S
Quick Render: F12

6. Materials and Rendering Shortcuts
Switch to Material Preview Mode: Z → Material Preview
Switch to Rendered View: Z → Rendered View
Open Shader Editor Quickly (Material Node Editor): Shift + F3

The production process can be viewed in the document




Reflection
When first using Blender to create a car model, one of the biggest challenges is adjusting materials. While the basic modeling process is relatively manageable, working with materials feels overwhelming. For example, it’s difficult to choose the right material type, adjust glossiness, or make the car body look more realistic. The material node editor seems complicated, and the numerous parameters are confusing. As a beginner, it’s hard to know where to start—fearing either making it too complicated or not achieving the desired effect. Although it feels a bit daunting, it also seems like a great learning opportunity. With continuous practice, I hope to gradually master material adjustments and make my creations look more realistic.

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