Posts

Welcome to my blog! Here, I showcase the design projects I completed during my university studies.

Spatial Design ll / final project

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  Spatial Design ll /  Final project Starting from 12.2024 4.2025 -8.2025 / Week 1 - Week 14 Ge Xianjing / 0377636 Spatial Design ll / Interactive Space Design ✨ Modeling Evolution: From Prototype to Immersive Space In this project, I gradually developed an immersive installation based on the conceptual theme of “Tethered Soul.” The following is a step-by-step breakdown of how I refined the model—from the initial sculpt to the fully contextualized spatial design. 🧩 Initial Form & Local Experiments I started by sculpting a basic inverted face structure, exploring ways to convey cracks, hollows, and a sense of collapse. Early versions featured a high-poly smooth mesh to test lighting and shadow behavior, especially under the chin area where supporting elements were inserted for future construction logic. Next, I simplified the face into a low-poly aesthetic , emphasizing angularity and abstraction. This stylization gave the head a sculptural, almost monolithic pres...

Application Design II / Final Project

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Application Design II /Final Project Starting from 7.2025 4.2025 -8.2025 / Week 12- Week 14 Ge Xianjing / 0377636 Application Design 2 / Interactive Space Design 🧩  Development: From Low-Fidelity FlutterFlow Prototype to High-Fidelity Redesign In Task 3, I completed a low-fidelity prototype of the Baidu app using FlutterFlow, which covered the basic navigation structure and homepage layout. However, in pursuit of a more polished high-fidelity result, I’ve decided to revise and simplify certain features while improving the overall user interaction flow and visual quality. ✅ Feature Adjustments Removal of Bookmark Page The original concept included a “Bookmark/History” page, similar to Google Chrome’s ability to view background tabs. However, this feature would require advanced backend logic and complex routing, which is outside the current scope of development. To streamline the workflow and prioritize feasible features, I chose to remove the bookmark section. Enhancing ...

Application Design II / Task 3

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Application Design II /Task 3: App Design 3 Starting from 6.2025 4.2025 -8.2025 / Week 8 - Week 11 Ge Xianjing / 0377636 Application Design 2 / Interactive Space Design In Task 2, I used Figma to build a high-fidelity prototype of the Baidu App, focusing on recreating the interaction flow for modifying the user’s name within the “Personal Center” section. The flow includes navigating from the homepage to the personal center, accessing the settings page, editing the username, and saving the changes. Each interface closely follows the layout style and visual details of the actual app, including navigation bars, button feedback, input pop-ups, and status messages. This high-fidelity prototype not only enhanced the accuracy of interaction demonstrations, but also deepened my understanding of user behavior and interface needs when performing personalized settings. It laid a solid foundation for the subsequent animation flow design and user testing. \ In this class, we learned the basics o...

Game Studies / Exercises 2:Non-digital to digital

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Game Studies Exercises  2: Non-digital to digital - Evolution and remediating this game (from tabletop to video game) Starting from 12.2024 4.2025 -8.2025 / Week 1 - Week 14 Ge Xianjing / 0377636 Game Studies / Interactive Space Design Exercise 2 From Tabletop to Touchscreen: Why You Shouldn't Miss the Digital Version of Werewolf   If you're into deduction, bluffing, and the occasional dramatic betrayal — Werewolf is probably already on your radar. But what happens when this classic social game goes digital? Does it lose its charm… or unlock a whole new level of fun? Let’s dive in! • Comparison between the 2D and 3D versions of "Among Us": 🌟 2D Graphics: The 2D version of "Among Us" rocks an overhead perspective! The graphics are as flat as a pancake 🥞, and the characters are those super cute, simple cartoonish avatars. The scenes? All built with 2D graphics, like the spaceship's rooms laid out in a neat, flat plan. It's like looking at a fun spac...

Application Design II / Task 2: Interaction Design Proposal and Planning

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Application Design II /Task 2: App Design 2 Self-Evaluation and Reflection Starting from 12.2024 4.2025 -8.2025 / Week 1 - Week 14 Ge Xianjing / 0377636 Application Design 2 / Interactive Space Design