Posts

Welcome to my blog! Here, I showcase the design projects I completed during my university studies.

Performative Media / Week learning

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Performative Media / Week learning September 23, 2025 24.09.2025 - 2025 / Week 1 - Week 4 GeXianjing / 0377636 Performative Media / Bachelor of Interactive Spatial Design (Honours) Week 1 — Introduction to Performative Media Human–Space–Media Interaction This week marked my first class in Performative Media . The lecture focused on exploring how humans, physical space, and media can interact with each other, transforming the audience from passive viewers into active participants. We were also introduced to TouchDesigner , a node-based visual programming software that allows creators to design real-time visual and sound experiences through sensors like cameras, microphones, or motion detectors. It feels like “programming with LEGO blocks” — logical, yet highly creative. We explored inspiring examples such as Team Lab’s immersive installations and OK Go’s robot per...

Interactive Design / Exercise 3 - Creating a Recipe Card

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Interactive Design /  Exercise 3 - Creating a Recipe Card 02.11.2025  / Week 6 GeXianjing / 0377636 Interactive Media /Bachelor of Interactive Spatial Design (Honours) 🍞 Simple Bruschetta — My Recipe Webpage Design Journey Assignment Overview For this exercise, our task was to create a Recipe Card webpage using basic HTML and CSS. The goal was not only to display text and images, but also to practice combining layout, font selection, and color harmony to create an attractive, functional page. The assignment emphasized creativity in design while maintaining clean structure and readability.  Why I Chose Simple Bruschetta For my project, I decided to design a webpage based on the recipe Simple Bruschetta . I chose this recipe because it’s clear, concise, and visually rich — the vibrant tomatoes, basil leaves, and toasted bread create a warm and natural palette that fits perfectly with a food-themed design. I referred to the “Simple Bruschetta” article on the 101...

Performative Media /Assignment 1 — Precedent Study & Critical Analysis

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  Assignment 1 (20%) — Precedent Study & Critical Analysis October 10, 2025  / Week 1 - Week 4 GeXianjing / 0377636 Performative Media  / Bachelor of Interactive Spatial Design (Honours) Title & Group Introduction Our presentation, Performative Media – Precedent Study & Critical Analysis , was a collaborative work by Group 5. Each of us took responsibility for researching one artist and assembling the visual layout. We began by introducing the project’s aim — to analyze how media artists design interaction and performance using technology, aesthetics, and audience participation.  Introduction to Refik Anadol We started with Refik Anadol , a Turkish-American artist known for transforming data into poetic visual experiences. His concept of treating “data as paint, AI as collaborator, and space as canvas” inspired us. Our group found his works ideal for exploring how data visualization and performative media can merge art with machine intelligence. ...

Performative Media / Assignment 2 Research & Concept Development

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Performative Media /  Assignment 2 Research & Concept Development 20 .11 . 2025 - 2025 / Week 7 - Week 9 GeXianjing / 0377636 Performative Media   / Bachelor of Interactive Spatial Design (Honours)

Performative Media / Poject 3

Performative Media / Final Project

Sonic Design / Task 1 - Sound Fundamental

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Sonic Design  / Exercise - Sound Fundamental September 22, 2025 22.09.2025 - 2025 / Week 1 - Week 4 GeXianjing / 0377636 Sonic Design/Bachelor of Interactive Spatial Design (Honours) Exercise 1 Exercise 2 Exercise 3 Exercise 4  Week 1 — Sound Design Fundamentals Topic: Sound Design and Audio Storytelling   Key Learning Insights This week’s session focused on the fundamentals of sound design , emphasizing how audio can create immersive environments and emotional depth — much like how visual hierarchy organizes elements in a poster. I learned that sound layers (foreground and background) are essential to building believable and engaging soundscapes. Foreground sounds (like footsteps, door creaks, or speech) guide attention and drive the story. Background sounds (like wind, city noise, or rain) enrich the atmosphere and give spatial depth. The concept reminded me that sound design is not just about adding noise — it’s about composing auditory space that shapes ...