Posts

Showing posts from May, 2025

Game Studies

Image
Game Studies  Starting from 12.2024 4.2025 -8.2025 / Week 1 - Week 14 Ge Xianjing / 0377636 Game Studies / Interactive Space Design Game Research Week1  Study Notes This week is the project kick-off week, and the main tasks are around project initiation, data learning, team formation and initial conception. In this lesson, we need to read all the class materials on Teams in advance 1. Using Metabolic Debuffs as Game Challenges I realized that "Debuffs" mentioned in the document can serve as engaging negative mechanics to heighten tension in the game. For example: In the glycolytic pathway, I would design a "PFK-1 Inhibition Card" that slows down energy production when ATP or citrate levels are too high (inspired by real feedback regulation). Players must strategically manage ATP usage to avoid triggering this debuff. The issue of "NAD⁺ deficiency" (–) could be transformed into a "Mitochondrial Failure Event", where the cell loses its abili...

Spatial Designed II / Project 2

Image
Spatial Design ll /  project 2 Starting from 12.2024 4.2025 -8.2025 / Week 1 - Week 14 Ge Xianjing / 0377636 Spatial Design ll / Interactive Space Design 📝 Project 2 Research : Exploring User Experiences in Gentle Monster’s TRX Store 🔍 Project Background The aim of this project is to reimagine the physical experience of the Gentle Monster flagship store in TRX, Kuala Lumpur. Before developing any design proposals, our first step was to understand how real users interact with the current store environment and what their expectations are—functionally, emotionally, and spatially. 📊 Survey Design Overview To gather meaningful insights, I created a 25-question survey structured into the following parts: Part A: Basic Information Age, occupation, frequency of wearing sunglasses Preferences between online vs. in-store shopping Part B: Layout & Atmosphere Preferences What users notice first upon entering a sunglasses store Preferred store ambiance (minimalist /...